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Description
The Ghost Walker Guild isn't exactly well known. Their secrecy is somewhat of a necessity; though they are abomination hunters, some of those abomination hunters don't exactly like to be hunted.
They have a myriad tricks up their sleeves to help them slay these creatures of great power and danger, most acquired through some more 'clandestine' means, and selected after long periods of studying their targets. They rarely go into an encounter unprepared, and their missions end in swift and decisive victory.
And then there's Marcus.
Brash and impulsive, he is somewhat of an antithesis to what the Ghost Walkers strive for. He often goes into combat underarmed and unprepared, but his stubborn streak usually brings him through alive, though critically injured. This consistent 'success' makes him more and more resistant to the insistence of his superiors that he knock it the hell off.
They have a myriad tricks up their sleeves to help them slay these creatures of great power and danger, most acquired through some more 'clandestine' means, and selected after long periods of studying their targets. They rarely go into an encounter unprepared, and their missions end in swift and decisive victory.
And then there's Marcus.
Brash and impulsive, he is somewhat of an antithesis to what the Ghost Walkers strive for. He often goes into combat underarmed and unprepared, but his stubborn streak usually brings him through alive, though critically injured. This consistent 'success' makes him more and more resistant to the insistence of his superiors that he knock it the hell off.
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